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Old Jul 01, 2005, 10:09 PM // 22:09   #1
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Default We NEED a central Market Area to buy/sell items

Ok...first of all selling in this game has become nothing but sitting at a keyboard and spamming your gold/purple/whatever drops in cities and districts to no avail.

There is no question that Arena Net needs to implement a central area where we can open our own shops for the selling of merchandise. As all other MMORPGS we open a shop, set our own prices, wait till someone comes along and buys our equips and then happily continue hunting....

I just don't understand why this sort of thing wasn't implemented in the first place.
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Old Jul 01, 2005, 10:18 PM // 22:18   #2
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100% agreement from me. Something has to change. I can't sell a nice axe I found and I can't find a max damage cane to buy. Trying to trade with people through spam and whispers is much more painful than the other grinds, so usually I just npc everything.
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Old Jul 01, 2005, 10:20 PM // 22:20   #3
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I hope for a audiction house were we can put a item and say how much we want for it.
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Old Jul 03, 2005, 05:15 AM // 05:15   #4
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I agree, too. I have a lot of items just sitting around in my inventory or other character because I know they'll be useful to SOMEBODY so I don't want to sell them to the merchant, but it's too difficult (and time consuming) to get your "WTS" message to be seen.

I made a really detailed proposal for an Auction House system over here:
http://www.guildwarsguru.com/forum/s...ad.php?t=20264

I'm hoping the game devs see it, since I've put a lot of thought into it.
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Old Jul 05, 2005, 12:02 AM // 00:02   #5
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Unhappy We need an Auction House

I totally agree with the need for an Auction House. As a former WoW player, I consider the Auction House to be one of its better features. In GW, the WTS and WTB messages scroll through so fast, its difficult to read them before they are gone. Also, it is a huge time waster spamming these messages until someone replies or jumping from district to district and place to place in the hopes that someone will reply. Right now, I'd say that the lack of a reasonable auction house system is one of the primary problems in GW and I sincerely hope that it gets solved in the future.
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Old Jul 05, 2005, 04:10 AM // 04:10   #6
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Quote:
Originally Posted by Galatea
I agree, too. I have a lot of items just sitting around in my inventory or other character because I know they'll be useful to SOMEBODY so I don't want to sell them to the merchant, but it's too difficult (and time consuming) to get your "WTS" message to be seen.

I made a really detailed proposal for an Auction House system over here:
http://www.guildwarsguru.com/forum/s...ad.php?t=20264

I'm hoping the game devs see it, since I've put a lot of thought into it.
Great Idea, as of now I wouldn't care what sort of market system Arena Net implements.....As long as they Implement SOMETHING. Cause right now its simply ridiculous, I have NEVER played a MMORPG that does not have some sort of built in system for the browsing/selling/buying of items. I am dumbfounded and angry.

A reason id say that I would like a simple market instead of an auction system is that it would simplify sales much more, and you would need less time to sell everything.

I really hope an employee of Arena Net sees all the different posts about a Market system being implemented, because as it stands I cannot sell anything and refuse to sit here spamming away when I am a person who is religiously against spamming. As it stands my main character is full of sweet items that I cannot sell, and I will not continue playing the game until something is done about this serious flaw in game design.

Also I dont bother writing to Arena Net personally because im sure they are being flooded with e-mails about this sort of thing....and if any of their employees play the game long enough, they will come to the same conclusion we all have come to.....I HOPE it will be fixed in time, (as little time as possible), but I am severly dissappointed in the game developers for overseeing one of the most major flaws any internet based game can have.

I really hope they see this post...and FIX it now...

Anyone who feels like sending this to the proper authorities has my permission to do so. END COMMUNICATION (Until Update)
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Old Jul 05, 2005, 04:45 AM // 04:45   #7
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The problem with non-Auction House systems is that it takes a long time to find the stuff that you want to buy. Consequently, it takes a long time for buyers to find your goods. If I'm looking for Bleached Shells, in an Auction House, all I have to do is type that into a text field, press enter, and I'll find what I want, instantly. If there are player run shops, then I have to go to every single shop to find what I want. If there's a feature that allows you to search every single shop, then it's not much different than an Auction system, except that it only has a Buyout feature, but not an Auction feature.
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Old Jul 05, 2005, 07:44 AM // 07:44   #8
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Yeah thought about this idea too. It would be nice to have a zone just for trading where you can just set up a stand or something to sell your unwanted stuff that might help others. Also its a good way to lessen spammers and scammers. It also help lazy traders like me make some money without too much trouble instead of selling some decent stuff to npc.
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Old Jul 05, 2005, 07:54 AM // 07:54   #9
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I'm wondering: How much gold is enough?
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Old Jul 05, 2005, 05:34 PM // 17:34   #10
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Quote:
Originally Posted by Necro
Ok...first of all selling in this game has become nothing but sitting at a keyboard and spamming your gold/purple/whatever drops in cities and districts to no avail. I just don't understand why this sort of thing wasn't implemented in the first place.
Hmm I'm a bit torn on this...

Mainly because I'm a sucker for convienence and loathe time sinks..

However...

I remember when the Bazzar was finally implemented in EQ and how great it was until about a year later. It didn't take long for the bazzar to usher in the decline of EQ's economy.

While being a pain I remember litterally spending hours in the north freeport market. If it wern't for the market I'd not of gotten half the decent items I did. People would get tired of standing there and actually sell items close to their worth.

The second factor is not holding on to whatever drops. If you're a lvl 65 toon rolling through eastern wastes you were more likely to delete that Rygor vest as opposed to flooding the market with it.

There's pro's and cons to all things I guess..
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Old Jul 05, 2005, 05:37 PM // 17:37   #11
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They should do a 'Dump Market'....you go and dump your items into a virtal market...set your price and leave. You don't have the items while they are in market but they can sell at any time. When you come back you check to see if anything sold...collect the gold and you're off. If something isn't selling you can take it back or lower the price.
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Old Jul 05, 2005, 06:12 PM // 18:12   #12
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conquer online has a good(but small) market place. you find an empty stall, set out your goods and prices and wait for people to come buy them.it also supports 2 accounts per player so you can have 1 toon in the market while you play your other.just swap windows to check if youv'e sold anything.
works great
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Old Jul 05, 2005, 06:15 PM // 18:15   #13
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Quote:
Originally Posted by Algren Cole
They should do a 'Dump Market'....you go and dump your items into a virtal market...set your price and leave. You don't have the items while they are in market but they can sell at any time. When you come back you check to see if anything sold...collect the gold and you're off. If something isn't selling you can take it back or lower the price.
I like that idea a lot. It would be cool if the Market was easy to browse with diff sections for hammers, staffs and such. What are the chances they add this?
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Old Jul 05, 2005, 06:15 PM // 18:15   #14
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One problem I've seen in other games is that people will start using the market place for extra storage. They'd unload everything they have, setting the price at highest possible. The market place thus end up with thousands of items that no one would ever buy.

A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices.
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Old Jul 05, 2005, 10:41 PM // 22:41   #15
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All we need is an Ebay for Guild wars.
I mean really, Buy now, or auction off items.
It could be a hit with the kiddies! Or have on within a guild, so you can trade with guild members. Or for the trading, make a search, so if your in ascalon or something, ANd someone says, -Trade good item- and you cannot find them, search for them, name pops up, TRADE. Yeah. Wrong thread or something, right?
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Old Jul 05, 2005, 10:42 PM // 22:42   #16
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Quote:
Originally Posted by Zubrowka
One problem I've seen in other games is that people will start using the market place for extra storage. They'd unload everything they have, setting the price at highest possible. The market place thus end up with thousands of items that no one would ever buy.

A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices.
I like this idea. Definitely ruins the scammers. Very cool.
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Old Jul 05, 2005, 10:45 PM // 22:45   #17
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Quote:
Originally Posted by Zubrowka
One problem I've seen in other games is that people will start using the market place for extra storage. They'd unload everything they have, setting the price at highest possible. The market place thus end up with thousands of items that no one would ever buy.

A Dutch auction system might work better. Unlike a regular auction where the price for an item goes up, in a Dutch auction the price would progressively go down until someone decides to buy it. I would make it so that the price goes down 25% every hour. Once it drops below the merchant's price, the auctioneer would buy the item himself and de-list it. If you do the math you'd see that, after 24 hours, the price would drop by 99.9%. Such a system would automatically cleanse itself of junks. It's also immune to scammers artificially bidding up prices.
Only problem with that is, someone waits a long while for a great weapon to
go up, then 'snipe' it. I think there should be two systems, Like the one above -For like junk trades and unwanted stuff- Or the one like Ebay, which is legnthy for some great armour. Just a suggestion. Cool idea though.
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Old Jul 05, 2005, 10:54 PM // 22:54   #18
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The problem may be with the back end of the GW servers it self.

When FFXI was being attacked for about a month by Denial Of Service attacks the two area's to be affected 1st was the auction house system and the search function (essential to form parties). It was a searching zones for lots of players or having to check an extensive X player / Y player transactions and was very server intensive.

How about a more server lite idea. Have every item available in game for sale at a shop per say. They would sell any item or buy any item (like merchants). But the sale price would flux based on market share of how many is selling to them. This would give the illusion of in interactive store but run on same system as material traders etc.
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Old Jul 06, 2005, 05:43 AM // 05:43   #19
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Quote:
Originally Posted by Trunce
Only problem with that is, someone waits a long while for a great weapon to go up, then 'snipe' it.
But then there's always the chance of someone snatching that greater armour or weapon at a higher price before you do.

Dutch auctions aren't really that different from regular auctions. Both types are meant for selling things at prices the buyers are willing to pay. Regular auctions tend to favor the seller. If you have an item that you know will be sold--say a famous painting--then you use that format to get the best price. In situations where you must get rid of things, like during a company liquation, the Dutch auction format is more suitable. Given in GW, supply will always be greater than demand (players in general will have more items to sell than gold to make purchases with), it just makes sense.
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